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RPG and Others

Mina the Hollower Launch: 10/10 Soulslike Specs & Builds

Olga LaurenzaBy Olga Laurenza14 Mins Read
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TL;DR

  • Mina the Hollower, developed by Yacht Club Games, officially launched on May 29, 2026, after a four-year development journey and a successful Kickstarter campaign that raised over $1.4 million.
  • The game is available on multiple platforms including PC, Nintendo Switch, PS5, and Xbox Series X/S, with full Steam Deck verification for optimal handheld play.
  • Mina the Hollower features a unique burrowing combat system allowing players to navigate through enemy hitboxes, enhancing strategic gameplay and offering a blend of Zelda, Castlevania, and Souls-like mechanics.

Disclaimer: This summary was created using Artificial Intelligence (AI)

Mina the Hollower is officially out, and the gaming world is paying attention. Yacht Club Games, the same studio behind the legendary Shovel Knight, dropped their first original IP since that 2014 breakout on May 29, 2026, and the critical reception has been nothing short of explosive. 

For anyone who’s been tracking this since its Kickstarter days back in 2022, this launch feels like payoff. The game went through multiple delays, got pushed from its original October 31, 2025 Halloween target, and finally went gold in April 2026.

This time to check the full breakdown like release date, every supported platform, PC system requirements, the burrowing combat system and what makes this game tick at a deep mechanical level.

Table of Contents

Toggle
  • Mina the Hollower Release Date
    • Where to Play Mina the Hollower
    • PC System Requirements
  • Mina the Hollower’s Story & Setting (Spoiler-Free)
  • Gameplay Mechanics: Full Technical Breakdown
    • The Hollowing Mechanic
    • Primary Weapon
    • Sidearms — Build Diversity
    • Trinkets: Where Builds Live
    • Healing & Resource Economy
    • World Structure & Exploration
  • Bosses: 28+ Encounters
  • Visuals & Audio
  • Critical Reception and Review Scores of Mina the Hollower
  • Mina the Hollower’s New Game Plus: 7 Modes & Replayability
  • Price & Value

Mina the Hollower Release Date

mina the hollower relase date

The official Mina the Hollower release date is May 29, 2026. Steam’s store page lists May 28 due to time zone differences, but the worldwide digital launch, confirmed by the official Yacht Club Games site, Wikipedia, and the majority of review outlets, is May 29, 2026. The game is live right now across all major digital storefronts.

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This launch marks the end of a four-year development journey that started as an internal side project by employee Alec Faulkner (internally codenamed “Gothic”) before becoming a full Kickstarter campaign in February 2022.

That campaign raised $1.24 million from over 21,000 backers, with total funding exceeding $1.4 million. Director Sean Velasco has been openly candid about the stakes; selling 500,000 copies is the threshold for the studio’s long-term health. With scores like these, that target feels very reachable.

The original target was October 31, 2025, a Halloween launch that would’ve fit the gothic horror aesthetic perfectly. The delay hurt, but the final product is better for it.

The demo available during Steam Next Fest, covering the opening section and the first boss, built serious anticipation and was widely praised for how effectively it hooked players from minute one.

Where to Play Mina the Hollower

Mina the Hollower is coming out at the same time on lots of different platforms. All confirmed platforms at digital launch:

  • PC (Windows) — Steam, GOG, Humble Store
  • macOS — Steam, GOG, Humble Store
  • Linux / SteamOS — Steam (Steam Deck Verified)
  • Nintendo Switch — Digital available now
  • Nintendo Switch 2 — Higher refresh rates and improved visuals
  • PlayStation 5 — Universal Acclaim Metacritic score
  • Xbox Series X/S — Available at launch
  • PS4 / Xbox One — Confirmed in earlier platform listings

Physical editions: Digital-only at launch. A physical Nintendo Switch 2 version is planned but has no confirmed release date yet. If you buy on Switch 1, the Switch 2 upgrade is free.

1. Steam Deck Performance

Steam Deck owners are in great shape. Mina the Hollower carries full Steam Deck Verified status; not “playable with caveats,” fully verified. Given the game’s lightweight specs and its Game Boy Color-inspired design philosophy, it plays like it was purpose-built for handheld sessions.

Reviewers are describing handheld play as “cozy” and “perfect,” which tracks for a game built around careful exploration and deliberate, rhythmic combat.

2. Nintendo Switch 2, What to Expect

The Switch 2 version gets explicit attention in official press materials. It runs at higher refresh rates with improved visuals over the Switch 1 build.

If you’re already on Switch 1 at launch, the Switch 2 upgrade path costs nothing. The Metacritic score for the Switch 2 version sits slightly lower than PC/PS5 at launch (~86) simply because fewer reviews have been filed, not due to any performance concerns; hands-on impressions called it “amazing.”

PC System Requirements

mina the hollower system requirements

One of the most player-friendly aspects of Mina the Hollower on PC is how aggressively accessible the system requirements are.

Yacht Club built this game to run on older hardware by design; it should land on nearly any PC released in the last decade without issue.

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No recommended specs were published beyond the minimum, because the minimum already covers a huge range of setups.

Minimum Requirements (Windows / macOS / Linux):

ComponentRequirement
OSWindows 8/10/11 (64-bit) · macOS 11+ · Linux glibc 2.36+
ProcessorIntel Core 4th Gen (Haswell, 2013) · AMD Bulldozer (2011) · Apple M1
Memory4 GB RAM
GraphicsIntel HD 5000 (2013) · Radeon HD 7000 (2012) · Nvidia 900 Series (Maxwell, 2014)
DirectXVersion 12 (Windows)
Storage860 MB available space

860 MB storage. In an era of 100+ GB AAA installs, that number is almost offensive in how reasonable it is.

The game’s GBC-inspired art style keeps every asset compact by design, no 4K texture packs, no uncompressed audio bloat.

If you’re running a laptop from 2013 with an Intel HD 5000 GPU, this game will still run. That’s the kind of accessibility commitment that makes $19.99 feel like a steal.

Console versions on Switch, Switch 2, PS5, and Xbox Series are all optimized builds; cross-platform performance is consistently strong, with Switch 2 and PS5 described as the best-performing versions.

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Mina the Hollower’s Story & Setting (Spoiler-Free)

Mina the Hollower character receives instructions from Lionel in a pixel art dialogue scene

You play as Mina, a renowned mouse inventor and professional Hollower who previously built the Spark Generators powering Tenebrous Isle. When those generators go dark, she sails back to investigate and promptly shipwrecks on an island consumed by gothic horror.

Monsters everywhere, social order collapsed, and her own technology sitting at the center of a deeper conspiracy.

She partners with Baron Lionel, her patron, against Thorne, a rogue bat-soldier commanding a separatist shock trooper faction. The narrative mixes Victorian gothic horror with genuinely weird, funny, and unpredictable character moments.

Devs cited Twin Peaks and Lynch as tonal influences, which shows up in the stranger NPC encounters and the dense environmental storytelling spread across the island’s 1,200+ handcrafted screens.

The entire cast is anthropomorphic, with mice, bats, cats, and creatures of all kinds navigating a steampunk-tinged world where Mina’s inventions carry real moral weight.

The game doesn’t let her off easy for the consequences of her creation. Reviews consistently praise the story’s strong finish, even where some mid-game twists are telegraphed early.

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Gameplay Mechanics: Full Technical Breakdown

Here’s where Mina the Hollower earns its reputation beyond nostalgia. The mechanical foundation is genuinely deep, built around a combat loop that rewards aggression, spatial awareness, and build experimentation. 

Mina the Hollower gameplay showing character exploration and dialogue in pixelated dungeon

It draws from Zelda’s exploration structure, Castlevania’s weapon rhythm, and Souls-like risk/reward not as a mashup but as a coherent synthesis.

The Hollowing Mechanic

Mina can dive underground at any time for a burst of invincibility frames, gap-crossing, and rapid repositioning.

This completely replaces the standard dodge-roll. Unlike a roll, burrowing lets you move through enemy hitboxes, cross certain terrain features, and transition directly into offensive positioning on the other side.

The timing ceiling is high; knowing when to burrow through a boss combo versus using it to close distance mid-fight is the core skill expression that separates average play from good play.

The real depth kicks in when you start weaving burrows between attack strings. You can cancel attack recovery by going underground, reposition behind an enemy, and come up swinging before they turn to face you.

Wide AoE slams from bosses have a very small window to burrow through their hit box (not away from it). If you hit it right, you take no damage and end up inside their guard. It’s the kind of moment Mina the Hollower keeps rewarding throughout its 28+ boss encounters.

Primary Weapon

Nightstar weapon from Mina the Hollower, a crushing mace on flexible chain for distance striking

Your main weapon is the Nightstar, a whip/chain-mace hybrid with a distinctive attack delay that anyone who’s played Castlevania will immediately recognize.

It attacks in four directions and covers good horizontal range. Learning its exact reach and timing is essential for managing groups without getting stun-locked into a corner; the delay punishes button-mashing and rewards deliberate spacing.

The Nightstar is upgradable, increasing its damage scaling as you invest Bones at Underlabs.

Sidearms — Build Diversity

Mina the Hollower character with horns wielding a whip and magical staff weapon

Your Sidearm slot is where build identity opens up. You equip exactly one sidearm at a time, each consuming Joules (energy) per use. Here’s how the major archetypes break down in practice:

  • Close-Range DPS — Daggers & Hatchets: High damage at low range, fast attack animations, low Joule cost per strike. Strong against single targets you can get inside on. Vulnerable to enemies with large forward hitboxes where closing range is dangerous.
  • Utility Tools — Parasols & Bikes: Parasols function as a blocking shield, the closest thing to defensive play outside of burrowing. Bikes deliver mobility bursts that double as jousting attacks; genuinely effective and one of the most entertaining sidearms in the game. Lower raw DPS but strong crowd-control and traversal value.
  • Summon Types — Ghost & Demon Pets: Spawn persistent allies that deal damage independently. Shine in extended fights where sustained pressure matters while you manage your own positioning. The Joule cost is front-loaded rather than per-hit, which shifts your energy management toward committing early and then fighting freely.
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Trinkets: Where Builds Live

Mina the Hollower trinket bag upgrade screen showing increased inventory capacity
Image Credit: Gamespot

With over 60 trinkets available and five or more equip slots, the build depth here is real. Trinkets cover movement speed, attack damage multipliers, defense buffs, healing bonuses, revive mechanics, energy management, and exotic effects that change how specific abilities function.

Finding synergistic combinations, movement trinkets that speed up burrow transitions paired with damage trinkets that scale on burrow offense, for example, is the kind of theorycrafting that carries into NG+ runs.

Healing & Resource Economy

The healing system forces aggression in a way that fundamentally shapes combat decision-making. Attacking enemies builds Plasma, which you convert into health vials. Passive play starves your healing reserves.

When you’re low on health, the correct response is almost always to push forward and attack, not to back off and survive conservatively. That design decision makes every low-health moment genuinely tense rather than just a signal to run away.

Bones, the combined currency and XP resource, are banked at Underlabs, the game’s safe hub and checkpoint network. Die without banking and you lose unbanked Bones.

Classic Souls-style punishment that makes every high-density combat area feel consequential, even with the accessibility modifiers dialed in.

World Structure & Exploration

Mina the Hollower game map showing Western Fields region with various pixel art environments and

The world spans 17+ interconnected areas built across 1,200+ handcrafted screens: Ossex City, the bayou, crypts, the frozen Septemberg region, and more. The structure is closer to Zelda: Oracle of Ages/Seasons than strict Metroidvania gating.

There’s no enforced linear path; regions open through skill and exploration rather than locked ability prerequisites.

Shortcuts emerge naturally as you probe the environment, secrets exist in every bush and breakable wall, and the lack of a pause map is a deliberate design choice to keep you engaged with the actual terrain.

Bosses: 28+ Encounters

Boss fight gameplay from Mina the Hollower showing player character versus large enemy with

The boss roster includes over 28 distinct fights, each designed around clear weak points, distinct multi-phase attack patterns, and the assumption that you’ve mastered burrowing mechanics.

None feels like HP sponges; difficulty comes from pattern recognition and spatial positioning, not attrition.

Early bosses teach the core mechanic cleanly. Late encounters layer multiple phase transitions and overlapping hitboxes that require burrow timing at muscle-memory level.

Regular enemies also demand attention throughout. The game punishes complacency even in traversal areas; clusters of enemies with overlapping aggro ranges and stagger-inducing attacks will punish anyone who stops paying attention between major encounters.

Learn enemy aggro ranges before pushing into dense rooms. That’s not flavor advice. It’s a survival requirement.

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Visuals & Audio

1. GBC Pixel Art — Authentic and Refined

Pixel art gameplay screenshots from Mina the Hollower showing combat and exploration scenes with UI

The art direction commits fully to an authentic Game Boy Color aesthetic; limited palette, small sprites, tile-based environments, but executes it with modern technical discipline.

Widescreen support, detailed frame-by-frame animation, zero sprite flickering, and 16:9 framing bring it into 2026 without compromising the aesthetic foundation.

The contrast between Mina and her anthropomorphic companions (charming and readable) and the gothic horror environments and enemies creates a visual tension that reflects the narrative tone exactly.

2. Soundtrack — Jake Kaufman + Yuzo Koshiro

The music is composed primarily by Jake Kaufman who handled Shovel Knight’s acclaimed soundtrack, with guest contributions from Yuzo Koshiro, legendary composer of Streets of Rage.

That collaboration produces a chiptune score that borrows Castlevania’s baroque orchestral sensibility and renders it through retro hardware sound design.

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The Victorian gothic tone lands without trying too hard. Reviewers independently and repeatedly describe the music as one of the game’s standout elements, and “infectious chiptune bangers” appear in multiple unconnected reviews.

Critical Reception and Review Scores of Mina the Hollower

Aggregates:

  • Metacritic (PC): 92 — Universal Acclaim
  • Metacritic (PS5): 93 — Universal Acclaim
  • OpenCritic: 92–93 — 98% Recommend
  • Highest-rated game of 2026 on OpenCritic so far, ahead of Forza Horizon 6 (91)
  • 11 perfect 10/10 scores across outlets.

Key reviews:

IGN — 10/10 (Editor’s Choice): Reviewer Samuel Claiborn logged 23 hours to credits at 72% completion and called it a “big game in a small package”, an “absolute masterpiece of an adventure” with an open world crammed with mysteries and combat that cohesively remixes Zelda, Castlevania, and Souls elements. Minor gripes: steep early difficulty and no detailed map.

RPG Site — 10/10: Junior Miyai called it “truly masterful game design” and “an all-timer,” an easy recommend for “frankly anyone that enjoys video games.” He logged 18 hours at 54% completion and highlighted the 239+ accessibility modifiers as a major win, letting players tune from punishing Souls-style to full Zelda-lite.

Kotaku — High Praise: 30+ hours logged with the main story finished and more left. Called it “a Zelda-infused home run with no asterisks.” The exploration captures the thrill of getting lost in a new world; skip hard sections, return later, experiment constantly.

Game Informer — 8.75/10: Kyle Hilliard called it a “refined throwback that plays like a contemporary game.” Praised density of secrets, hollowing novelty, and Trinkets that radically alter playstyles. Minor frustrations with enemy overlaps and pit falls. Verdict: “takes the right lessons from history while feeling fresh.”

Other notable scores: TheGamer, Shacknews, TechRaptor, DualShockers gave 10/10. GamesRadar+, Nintendo Life, and Noisy Pixel are 9 to 9.5/10. PC Gamer? 90/100.

Outliers: Giant Bomb (7/10) and Metro (8/10), both citing difficulty spikes or depth-perception quirks in the 3/4 view.

Community consensus on Reddit (r/Games, r/metroidvania, r/NintendoSwitch) echoes the media reception. Players who finished the demo or got early access call it “Yacht Club’s best yet,” “true successor to Shovel Knight,” and one of 2026’s best indie titles.

The burrowing combat is the most-discussed mechanic, described as tough to internalize but deeply rewarding once it clicks.

Mina the Hollower’s New Game Plus: 7 Modes & Replayability

how long to play mina the hollower

Once you finish the 20–30 hour main story, the replay structure opens up hard. Seven NG+ mode variations remix the experience in meaningful ways: mirrored maps, shuffled item locations, fewer save points, instant-death conditions, screen tilt, and a Giant Mina mode that changes the spatial geometry of combat entirely.

These are change how you approach areas you’ve already memorized and force adaptation on familiar terrain.

The modifier system extends deep into accessibility. Over 239 modifiers let you tune in both directions: push toward brutal Souls conditions with limited saves and permadeath-adjacent stakes, or dial back toward a relaxed Zelda-style experience with stat buffs, auto-jump, infinite burrowing energy, and God mode.

The game doesn’t gatekeep content behind difficulty levels. You pick your experience.

Price & Value

mina the hollower price and value

Mina the Hollower is priced at $19.99 USD (~£17.75) at digital launch. No launch discount, no special edition pricing tiers, flat $20 for a 20–30 hour adventure built across 1,200+ handcrafted screens, 28+ bosses, 60+ trinkets, and seven NG+ modes.

Yacht Club Games set this price deliberately to keep it an “instant purchase” threshold and maximize reach. The Switch 2 upgrade from Switch 1 is free.

For the scope on offer, $19.99 is aggressive in the best way. At this price with Metacritic scores in the 92–93 range, there’s essentially no barrier to entry unless the gothic aesthetic or Souls-adjacent punishment is a dealbreaker for you.

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Mina the Hollower earns every perfect score it’s collected. The burrowing combat system, the density of its handcrafted world, the puzzle design quality, and the mechanical depth of the Trinket and Sidearm build system all point to a studio that spent four years on something that mattered to them and got it right.

Yacht Club Games built their first new IP since Shovel Knight and produced something critics are calling an all-timer.

At $19.99 across PC, Switch, PS5, Xbox, and Steam Deck with system requirements that stretch back to 2012-era hardware cause there’s no good reason to sleep on this.

The grind is real. Losing Bones stings. The burrow timing will take a few hours to click. And then it does, and you won’t want to stop. Burrow in.

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TL;DR

  • Mina the Hollower, developed by Yacht Club Games, officially launched on May 29, 2026, after a four-year development journey and a successful Kickstarter campaign that raised over $1.4 million.
  • The game is available on multiple platforms including PC, Nintendo Switch, PS5, and Xbox Series X/S, with full Steam Deck verification for optimal handheld play.
  • Mina the Hollower features a unique burrowing combat system allowing players to navigate through enemy hitboxes, enhancing strategic gameplay and offering a blend of Zelda, Castlevania, and Souls-like mechanics.
Mina the Hollower
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Olga Laurenza
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Content Writer with over three years of experience, specialising in Zenless Zone Zero and Genshin Impact. Dedicated to ensuring every piece is insightful, relevant, and crafted to support the gaming community with trusted and up-to-date information.

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