Banishers: Faiths Entwined is the follow-up chapter to Don't Nod's ghost-hunting action RPG, Banishers: Ghosts of New Eden. Set in the same grim, supernatural universe, Faiths Entwined continues the story of spirit-hunters caught between duty, love, and the afterlife itself. Expect a heavy narrative focus, emotional choices, and slow-burn worldbuilding rather than a twitchy hack-and-slash. This entry leans hard into moral decisions: every haunting you resolve, every spirit you banish or spare, comes back around in dialogue, endings, and even how characters view you. If you enjoy story-first games like Vampyr or Life is Strange but prefer more combat and exploration, Faiths Entwined is built for that sweet spot between narrative RPG and action adventure.
About Banishers Faiths Entwined
Faiths Entwined digs deeper into the lore of Banishers: the secretive order of spirit-hunters and the fragile line between living faiths and restless dead. The game plays out in a harsh frontier setting filled with haunted villages, cursed forests, and ruined sanctuaries. Tonally, think melancholic dark fantasy rather than straight horror—unsettling, but more tragic than jump-scare. The core hook is choice and consequence. You investigate cases involving grieving families, betrayed lovers, and vengeful ghosts, then decide: banish the spirit, help it move on, or sacrifice the living to fuel forbidden rituals. Unlike many RPGs, choices here aren’t just flavor text; they can impact companion loyalty, side quest outcomes, and the fate of entire communities.
Banishers Faiths Entwined Gameplay
Gameplay in Banishers: Faiths Entwined mixes narrative investigation with tactical combat. You’ll switch between a living Banisher and their spectral partner, combining physical attacks with ghostly abilities. In fights, you read enemy patterns, dodge, parry, and time your skills rather than button-mash. Outside combat, you explore semi-open hubs, track clues, question NPCs, and inspect haunted objects to piece together each case. Dialogues are packed with branching options; you’re often choosing between morally gray outcomes instead of obvious good/evil paths. Progression leans into builds: you can spec into heavier melee, ranged tools, or support-style spectral powers that control crowds and debuff enemies. It’s not a loot grind; it’s more about unlocking new abilities, upgrading key gear, and tailoring your playstyle for tougher spiritual encounters and boss fights.