TL;DR
- The current meta, known as the Shutdown Meta, heavily favors high-mobility assassins who can punish slow plays and control the pace of the game.
- The tier list categorizes brawlers by game mode, focusing on scrim data and win rates to determine the effectiveness of each brawler in competitive settings.
- S-tier brawlers like Damian, Colette, and Crow are highlighted for their versatility and ability to excel across multiple game modes, making them strong picks in drafts.
Disclaimer: This summary was created using Artificial Intelligence (AI)
The Brawl Stars tier list has never mattered more than it does right now. Season 50 brought a ton of balance changes that stealth fixed most passive control strategies, and if you’re still running Bo or Squeak as your go-to first pick, you’re already losing draft before the match even loads.
We call this the Shutdown Meta. High-mobility assassins are charging Hypercharges off aggression, dive tanks before they can set up, and punish slow plays faster than they have in recent memory.
If you don’t kill first, you die first. That is not an exaggeration. It’s the current scrim consensus from top players like AshBS and SpenLC, backed up by live stat data from noff.gg and Brawl Time Ninja.
So we categorize the Brawl Stars tier list by game mode, not just raw power, because a brawler ranked S-tier overall can be a bad choice on the wrong map.
How We Build These Tier Rankings

Before the tables, a quick note on methodology. This list synthesizes:
- Pro scrim data (Season 50 sets, 1000+ games analyzed): pick rates, ban rates, win rates in coordinated drafts
- Top 200 ladder stats via noff.gg and Brawl Time Ninja, with adjusted win rates that account for skill and matchup context
- Creator analysis from AshBS’s May 2026 update, Bobby’s draft guides, and That_Kingdom_Guy’s V4 scrim breakdown
- Recent patch notes (April 28 balance changes, mid-May adjustments for Damian, Sirius, Crow, Chester, Najia, and others)
A brawler being in B-tier here doesn’t mean you uninstall them. It means you need a specific map, specific comp, or serious mechanics to justify the pick over a safer S or A-tier option. Ladder win rate is a secondary signal. Scrim pick rate is the primary one.
The Overall Tier Table (May–June 2026)
| Tier | Brawlers |
|---|---|
| S | Damian, Crow, Colette, Edgar, Chester, Sirius, Bibi, Rico, Spike, Najia |
| A | Leon, Mortis, Colt, Bull, Pierce, Bea, Trunk, Gigi, Emz, Cordelius, Mandy, Darryl, Ash, Lumi, Max, Gene |
| B | Piper, Brock, Belle, Angelo, Shelly, Nita, Barley, Poco, Tara, Sandy, Fang, Maisie, Pearl, Byron, Amber, Stu |
| C | El Primo, Rosa, Jacky, Jessie, Dynamike, Tick, Mr. P, Sam, Bonnie, Grom, Chuck, Frank, Doug |
Note: Star Nova (newest Mythic addition, late May) is not in the table yet due to limited scrim data. Early impressions suggest S-tier assassin potential. Watch the June patch for her full integration.
See Also: 200+ Best Squad Names in Mobile Legends for 2026
Mode-Specific Tier Lists in Brawl Stars

Brawl Ball currently rewards explosive lane pressure, wall-breaking capabilities, and immediate anti-assassin burst to stop hard drives at the goal line.
Best Brawlers for Gem Grab
Gem Grab rewards sustained pressure, spatial control, and the ability to hold your lead without throwing.
The days of running three squishy brawlers in Gem Grab and wondering why you keep losing with 9 gems are hopefully behind most of us but just in case: don’t do that.
| Tier | Brawlers | Notes |
|---|---|---|
| S | Spike, Gene, Rico, Crow, Chester | Core picks. Control the center, apply constant pressure. |
| A | Max, Sandy, Colette, Tara, Poco | Excellent secondary picks; high mode synergy. |
| B | Emz, Bo, Squeak, Lumi, Otis | Niche but viable with the right team read. |
| C | Edgar, Mortis, Bull![]() | Assassins lack sustained gem-hold value. |
S-tier build requirements:
- Spike — Popping Pincushion gadget, Fertilize star power, Damage + Gadget Charge gears. His Hypercharge is nice but not required to be oppressive here.
- Gene — Vengeful Spirits gadget, Spirit Slap star power. Pull a gem carrier out of position once per fight and you’ve won the round.
- Crow — Defense Booster gadget, Carrion Crow star power, Speed gear mandatory. Post-nerf he’s still applying poison that cuts healing and pressures low-health targets every 4 seconds.
Gem Grab is one of the few modes where Otis holds real value. His mute ability can stop a Hypercharged Crow or Edgar mid-dive, and that’s sometimes the only answer you have.
Best Brawlers for Brawl Ball
This is the mode where the Shutdown Meta bites hardest. Passive lane-hold strategies break down when Damian can jump across the map, charge off aggression, and delete your back line before you’ve even set up a formation.
| Tier | Brawlers | Notes |
|---|---|---|
| S | Bibi, Damian, Chester, Colette, Bull | Pressure, knockback, burst. They control the ball and the lane. |
| A | Edgar, Max, Darryl, Rico, Spike | Mobile threats with strong ball-carry potential. |
| B | Shelly, El Primo, Frank, Mortis | Situational. Work on closed maps with choke points. |
| C | Piper, Belle, Brock![]() | Long-range poke means nothing when Bibi rolls the ball through your teeth. |
S-tier build requirements:
- Bibi — Vitamin Booster gadget, Home Run star power, Health + Speed gears. She is the single best Brawl Ball pick in the current meta on most maps — she knocks enemies off the ball, pressures lanes, and her shield means she survives trades that would kill most aggressive picks.
- Damian — [mode-optimized gadget], Damage gear mandatory. He’s a first-pick threat here. The nerfs to his Super charge rate hurt but his jump arc into Brawl Ball choke points is still unfair.
- Chester — Spicy IceCream gadget, random Super rotation. He is a last-pick specialist here — you bring him when you need unpredictable burst and the enemy team drafted slow tanks.
Drafting note: Bibi is your safest first pick in Brawl Ball across most map pools. Damian is almost as safe.
Don’t blind-pick Mortis or Edgar here unless you’ve already seen their lineup; both can get bricked by Bibi’s knockback.
Best Brawlers for Knockout
Knockout is a sniper’s paradise on open maps and an assassin’s feeding ground on closed ones. The mode punishes unnecessary trades harder than anything else; one bad exchange and your whole round is gone.
| Tier | Brawlers | Notes |
|---|---|---|
| S | Piper, Belle, Brock, Crow, Leon | Range, poke, and pick potential. S-tier here specifically. |
| A | Mandy, Angelo, Chester, Spike, Gene | Reliable pressure; strong in mid-range brackets. |
| B | Edgar, Mortis, Bibi![]() | Assassins can work but die to coordinated poke. |
| C | Damian, Bull, El Primo![]() | Bricked by range. High-risk low-reward in open Knockout. |
S-tier build requirements:
- Piper — Auto Aimer gadget, Snappy Sniping star power, Damage gear. This is her best mode. Missing shots in Knockout costs you more than almost any other mode, so you need the build that maximizes her one-shot window.
- Belle — Nest Egg gadget, Positive Feedback star power. Her chain damage is what makes Crow players cry. Chains through shields and charges fast.
- Crow — Defense Booster gadget, Carrion Crow star power, Speed gear. He can safely dive a round finisher with his Hypercharge active. One of the only assassins who reliably works in Knockout because he initiates on his terms.
Avoid unnecessary trades in Knockout; that can’t be said enough. We’ve all watched a random dive Damian with half health in a 2v1 situation and throw the round. Don’t be that player.
Best Brawlers for Showdown
Solo Showdown rewards positioning and burst. Duo Showdown rewards comp synergy and stacking kills early for power cubes. Both punish passive play in the Shutdown Meta.
| Tier | Brawlers | Notes |
|---|---|---|
| S | Edgar, Leon, Crow, Spike, Chester | Top-shelf solo threats. High kill potential, hard to pin down. |
| A | Bibi, Mortis, Bull, Shelly, Cordelius | Strong but more map or matchup dependent. |
| B | Brock, Piper, Bea, Rico | Work well on open Showdown maps with wall gaps. |
| C | Poco, Barley, Jessie![]() | Too passive for the current pace of Showdown. |
Showdown is the one mode where tier placement genuinely matters less than player mechanics.
A skilled Mortis player will outperform a sloppy Chester player at the same rank. That said, Edgar with full power cubes and a Hypercharge ready is the closest thing to a guaranteed late-game carry right now.
Best Brawlers for Heist
Heist is about dealing consistent safe damage to the safe while not dying to the enemy’s counterattack.
The best Heist picks either chip the safe from range, tank the damage, or delete the safe’s defenders fast enough to create uncontested pressure time.
| Tier | Brawlers | Notes |
|---|---|---|
| S | Colette, Colt, Rico, Bull, Bibi | Percentage damage + raw DPS on the safe. |
| A | Spike, Brock, Darryl, Nita, Jessie | Strong secondary damage dealers. |
| B | Dynamike, Barley, Crow, Chester | Situational. Need good map positioning to work. |
| C | Piper, Belle, Gene![]() | Too support-oriented; lack direct safe pressure. |
Colette is the Heist queen right now. Her percentage-based damage doesn’t care whether the safe has 5% HP or 100% HP; the number hits proportionally, which means she’s threatening in the early, mid, and late phases of every Heist match.
Mandatory pick when you see a tank-heavy enemy comp.
Best Brawlers for Hot Zone
Hot Zone is where squishy randoms go to feed kills. If you’ve ever watched a teammate bring Piper into a three-brawler Hot Zone with the zone modifier active and immediately die three times, you’ve experienced the full Hot Zone grief arc.
The mode rewards zone control, survivability, and consistent DPS.
| Tier | Brawlers | Notes |
|---|---|---|
| S | Colette, Emz, Bull, Bibi, Rico | Can hold zones and survive trades in point-blank fights. |
| A | Spike, Max, Crow, Chester, Ash | Good zone pressure plus kill potential. |
| B | Sandy, Amber, Poco, Buster | Niche but effective in specific team comps. |
| C | Edgar, Mortis, Piper![]() | Assassins burn their lives diving into three enemies standing in the zone. |
Hot Zone punishes brawlers who need space to be effective. Emz, Colette, and Bibi all thrive here because they can contest the zone, sustain through zone damage, and pressure enemies who try to push them off simultaneously.
See Also: MLBB Tier List May 2026: Best Heroes to Push Mythic Fast
Brawl Stars S-Tier Deep Dive: Full Build and Draft Analysis
1. Damian

The most impactful new meta name in Season 50. Supercell nerfed his Super charge rate, jump distance, wall bounce damage, and explosion-based charge gain in the April 28 patch; and he’s still comfortably S-tier. That tells you everything.
- Gadget: Mode-dependent, but prioritize whichever amplifies his dive angle
- Star Power: Damage-oriented variant
- Gears: Damage + Health
- Hypercharge reliance: High. Without HC he’s still strong. With HC he’s borderline unfair.
- Draft pick: Safe first pick in almost every mode except open-map Knockout. He flexes into every comp.
2. Edgar

The Shutdown Meta was built for Edgar. He pressures healers, dives throwers, and punishes brawlers who over-extend without support.
The frustrating part, if you’re on the receiving end, is that he charges his Super off healing, which means he’s threatening the second the match starts.
- Gadget: Fisticuffs for sustain on dive trades
- Star Power: Hard Landing for the jump damage burst
- Gears: Speed + Damage. The Speed gear is non-negotiable.
- Hypercharge reliance: Moderate. His HC amplifies the jump burst significantly, but he can still carry without it on the right matchup.
- Draft pick: Last-pick counter to throwers, snipers, and supports. Blind-picking Edgar into an unknown comp is how you end up stuck diving Bibi and Frank all game.
3. Crow

Crow’s Hypercharge is one of the few in the game that changes his entire role; he goes from a poke-and-pressure assassin to a brawler who can safely dive a full team.
The Carrion Crow healing reduction was nerfed in April, but the residual poison still shuts down tank regeneration fast enough to matter in every mode.
- Gadget: Defense Booster; mandatory in coordinated play
- Star Power: Carrion Crow; his poison bite bonus damage on low-HP targets. Essential.
- Gears: Speed (mandatory), Damage (secondary)
- Hypercharge reliance: High for aggressive play, moderate for control-oriented play. In Knockout, his HC makes him one of the only assassins who can reliably dive a finisher without dying.
- Draft pick: Safe first or second pick across most modes. He counters healing brawlers, pressures tanks, and scales well into any comp.
4. Colette

She exists to punish whoever drafts tanks. In a meta where Bibi, Bull, and Damian are all running around with high HP, her percentage-based damage means she outputs more effective DPS the beefier her targets are.
There’s a reason she’s in S-tier for Heist, Hot Zone, and Brawl Ball simultaneously.
- Gadget: Na-ah! The damage block on Super approach
- Star Power: Push It; Super pushes enemies on contact, which matters in Brawl Ball and Hot Zone
- Gears: Damage + Health
- Hypercharge reliance: Low. She’s strong without it. HC turns her into a raid boss on high-health targets.
- Draft pick: Safe first pick specifically into any comp you can identify as tank-heavy. In blind draft, she’s still a solid second pick.
5. Mortis

The glass cannon specialist. Mortis is the answer to the other glass cannons, specifically the squishy snipers and support picks that the Shutdown Meta enables.
He deletes them before they can respond, then dashes out before the team can react. The issue is he gets cooked by Shelly, Bibi, and anything with reliable CC.
- Gadget: Coiled Snake; the pre-charge dash. Mandatory.
- Star Power: Creepy Harvest; sustain on kills keeps him alive through consecutive targets
- Gears: Speed + Damage
- Hypercharge reliance: Moderate. HC makes his chase potential scary, but he can get value without it on the right target profile.
- Draft pick: Strictly a last-pick counter pick. If you first-pick Mortis, you’re gambling that the enemy won’t draft Bibi, Shelly, or Otis. That’s a losing bet.
6. Star Nova

Too early for a definitive build guide, but early scrim impressions are alarming enough to mention.
Her sword mechanics and variable range disrupt enemy positioning in ways that don’t have established counters yet.
If you have her unlocked, she’s worth experimenting with before the June patch likely brings adjustments.
A-Tier Honorable Mentions in Brawl Stars

Shelly is criminally underrated right now. She’s the police of the close-range meta; one shotgun blast from Super Rare ammo deletes Edgar and Mortis before they can respond. She’s not a blind first pick, but she hard counters the entire S-tier assassin pool if you know your matchup. Bring Band-Aid gadget and Shell Shock star power for maximum anti-dive value.
Pierce just got a Hypercharge, which elevated him from reliable damage dealer to genuine first-pick threat in offensive modes. His piercing shots already made him strong into clustered teams, and the HC amplification makes him oppressive in Brawl Ball and Hot Zone specifically.
Stu is the most underrated brawler in the current meta. His counter-dash synergy lets him dodge through the full S-tier assassin lineup while outputting reliable burst damage. Top-10 level according to some scrim analyses, and most players aren’t respecting him in draft.
Otis is a binary pick. In a meta where Hypercharge assassins can single-handedly flip rounds, his mute is one of the only reliable ways to shut that down mid-sequence. Draft him specifically as a counter, not as a general pick.
The F-Tier: Don’t Bring These to Ranked

Clancy, Mico, Hank, Mr. P: The current meta speed punishes every single one of these brawlers. Clancy’s three-phase passive build-up takes too long against assassins who’ve already killed you twice.
Mico’s vertical dive works fine in lower ranks but gets read and punished at Masters. Hank’s charge time is a death sentence when Damian can gap-close before you’ve built a single bubble. Mr. P’s porters die to a stray Edgar attack and don’t threaten anyone playing at range.
None of these are unplayable in every mode on every map. But in Ranked, bringing them in the current meta is asking your teammates to play a man down.
See Also: MLBB Starlight and Collector Skins May 2026 Guide
Best Brawlers for Ranked Climbing in Brawl Stars

If your only goal is climbing trophies, narrow the pool to brawlers that flex across multiple modes without requiring perfect conditions. The best Ranked picks right now:
- Damian — works in almost every composition, safe first pick, high HC payoff
- Crow — consistent pressure across all modes, flexible draft position
- Colette — mandatory against tanks, strong Heist/Hot Zone/Brawl Ball value
- Bibi — Brawl Ball’s best pick, solid general aggression across most modes
- Rico — wall-control specialist, punishes clustered teams, strong in Gem Grab and Heist
- Spike — one of the safest Gem Grab/Showdown picks in the game, consistent mid-range poke
- Chester — burst potential across multiple modes, difficult to predict in lower brackets
- Leon — forces passive play from enemies, creates space through invisibility alone
- Colt — carries when you can aim consistently; strong damage dealer in most modes
- Edgar — last-pick assassin; carry potential against squishy lineups
Upgrade these first if you’re building your roster. Spike and Crow are the safest investments for immediate ladder ROI this season.
Best Brawlers for Beginners
If you’re newer to Brawl Stars, don’t blind-buy into the S-tier assassin pool. Edgar with no Hypercharge and partial gadget/star power builds is significantly weaker than a fully equipped simpler brawler you’ve actually learned to play.

Start with: Shelly, Nita, Colt, Poco, Bibi, Rico, Spike, Bull, Brock, Jessie. These teach positioning, aiming, spacing, and objective play. Once those fundamentals are in place, the meta picks become much easier to execute.
Best Brawlers to Upgrade First
Resources are limited. Prioritize brawlers with cross-mode value so your upgrade investment pays off across multiple map pools:
Priority order: Spike → Crow → Colette → Bibi → Rico → Chester → Max → Colt → Gene → Leon
Before spending anything, check the latest Brawl Stars free reward links and Supercell Store freebies.
QR codes and daily gifts accumulate faster than most players realize; that’s extra Gadgets and Star Powers without grinding.
Meta Summary: Why Passive Play Loses Right Now

The term Shutdown Meta means exactly what it sounds like. Brawlers who used to wall the map off with area-denial like Bo, Squeak, Gale, are getting picked apart by assassins who charge Hypercharges faster through aggression than those control brawlers can charge off positioning.
The introduction of Hypercharges for Pierce, Glober, and Najia this season accelerated the pace further.
Every pro scrim set confirms the same read: passive play is punished because the Hypercharge reward for aggressive trades is so high that sitting back means you’re ceding the HC window to the enemy team.
The practical answer isn’t to out-passive the meta. It’s to out-aggressive it with brawlers who can initiate on their own terms; Crow, Damian, Edgar, or to hard-counter the aggression with brawlers who specifically punish short-range plays like Shelly and Colette.
See Also: Ragnarok Zero: Global Launch Meta & Mechanics
No Brawl Stars tier list survives a balance patch unchanged. Supercell has already touched Damian, Sirius, Crow, Chester, and Najia since April, and the June patch hasn’t dropped yet. Star Nova’s integration into the full competitive meta is still being figured out as of late May.
Use this list as a ranked drafting framework, not a permission slip to tunnel-vision one brawler. Map read, enemy draft, and your own mechanics still matter more than tier placement in most games. A Masters-level Mortis player will cook a mid-tier Damian player nine times out of ten.
For live data, check noff.gg and Brawl Time Ninja for updated win and pick rates. For scrim-specific analysis, That_Kingdom_Guy’s posts on r/BrawlStarsCompetitive are worth bookmarking. AshBS’s monthly tier list video covers the build requirements in video format if you prefer that format.
Stay updated. The meta is moving faster than it has in years.
TL;DR
- The current meta, known as the Shutdown Meta, heavily favors high-mobility assassins who can punish slow plays and control the pace of the game.
- The tier list categorizes brawlers by game mode, focusing on scrim data and win rates to determine the effectiveness of each brawler in competitive settings.
- S-tier brawlers like Damian, Colette, and Crow are highlighted for their versatility and ability to excel across multiple game modes, making them strong picks in drafts.








