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RPG and Others

John Wick Game vs Other Wick-Style Games: How’s it Compare?

Satria HabibieBy Satria HabibieFebruary 13, 2026No Comments11 Mins Read
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John Wick Game vs Other Wick-Style Games: How's it Compare?
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TL;DR

  • The John Wick game is a serious AAA project with direct involvement from franchise creators, aiming to authentically recreate the franchise's unique gun-fu style.
  • It is a single-player third-person action game, emphasizing a distinct combat system built from scratch rather than reskinning existing templates.
  • The game's story will explore a canonical prequel chapter, providing developers the freedom to design engaging gameplay rather than retelling familiar movie scenes.

Disclaimer: This summary was created using Artificial Intelligence (AI)

The John Wick game is finally happening, which honestly feels inevitable. The movies already look like someone played a really clean action game and then filmed it with perfect camera work. So the real question is not why this exists. The real question is whether the developers can pull off the one thing every other action game keeps trying to do and only sometimes gets right.

Because let’s be honest. Players have been pretending other games were John Wick games for years.

You’ve probably already role-played as John Wick in Sifu, tried to style your way through fights like a choreographed assassin, or loaded up Suit for Hire and thought, “yeah, this is basically it.” The difference now is that someone is actually making the real thing with the actor, the director, and the full franchise behind it.

No pressure.

Table of Contents

Toggle
  • John Wick Game Announcement, Trailer, and Release Details
  • Why This John Wick Game Feels Different From Normal Movie Tie-Ins
    • How The John Wick Game Ties Into The Lore
  • Can the John Wick Game Actually Nail Gun-Fu Gameplay
    • How Close Other Games Have Already Come
      • Sifu
      • Suit for Hire
      • Max Payne 3
      • Acts of Blood
      • The Last of Us Part II
      • John Wick Hex
  • The Gun-Fu Problem Every Developer Faces
  • The Real Benchmark for Success
  • Why Fans Are Excited but Slightly Nervous

John Wick Game Announcement, Trailer, and Release Details

The John Wick game officially stepped into the spotlight during the February 2026 PlayStation State of Play, and the announcement immediately grabbed attention for one simple reason. This was not a tiny teaser hidden between indie reveals. It was treated like a serious AAA project with real weight behind it.

The reveal trailer did not show a full gameplay deep dive, but it gave enough to set expectations. You see Keanu Reeves as John Wick moving through neon-lit environments, quick flashes of close-quarters combat, gun-fu choreography, and fast transitions between shooting and melee. The goal was clear. This game wants to feel like stepping directly into an action sequence from the movies instead of watching one play out.

Saber Interactive confirmed that the project is a single-player third-person action game, currently targeting:

  • PlayStation 5
  • Xbox Series X and S
  • PC

No release date has been announced yet, which honestly is a good sign. It means the game is not rushing toward a movie tie-in deadline. Saber and Lionsgate are positioning it as a long-term project instead of a quick cash grab.

One of the more interesting details from the announcement is how much emphasis the developers put on authenticity. Game director Jesus Iglesias stated they are building a distinct combat system from the ground up specifically to match the movie’s fighting style, including cinematic camerawork, driving sequences, and neo-noir environments designed to mirror the franchise’s visual identity.

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Why This John Wick Game Feels Different From Normal Movie Tie-Ins

John Wick Game vs other movie games

Most movie tie-in games have the same origin story. A movie launches, someone decides a game sounds like extra money, development gets rushed, and you end up with something that feels like a slightly confused side quest nobody asked for.

The John Wick game does not look like that situation.

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First, this project was not announced as a quick adaptation tied to a new movie release. Instead, it was revealed as a full AAA production built from the ground up by Saber Interactive, with direct involvement from Chad Stahelski, Keanu Reeves, and Lionsgate. That alone changes the development equation. The creators are not just approving logos. They are helping shape how the game fits into the universe and how the action translates into gameplay.

John Wick Game Gun-Fu Gameplay

Second, this is being built as a single-player third-person action game rather than a multiplayer experiment or cinematic walking simulator. Saber has openly said they are designing a distinct combat system from scratch specifically to recreate the franchise’s gun-fu style. That is a huge commitment because it means they are not just reskinning an existing shooter template.

And this is where development context matters. Saber just came off major action projects like Space Marine 2, which shows they have experience building combat systems that feel heavy, aggressive, and satisfying. That doesn’t guarantee success, but it does mean the studio knows how to build kinetic action instead of slow cover-based gunplay.

How The John Wick Game Ties Into The Lore

How The John Wick Game Ties Into The Lore

Another big difference is the story approach. Instead of retelling movie scenes everyone already knows, the game explores a canonical prequel chapter set around the “Impossible Task” period. This gives the developers freedom to design levels and missions that actually work as gameplay instead of forcing players through scripted recreations of movie moments.

Also, let’s talk about intent. The developers keep repeating that they want to blur the line between movie and game through cinematic camerawork, stylized environments, and driving set pieces. That sounds ambitious, but it also shows they understand what people love about the franchise. John Wick action is not just gunshots. It is rhythm, flow, and spatial awareness.

john wick game combat

And honestly, the community reaction says a lot. Players have spent years pretending other games were unofficial John Wick simulators. People compare this announcement to Sifu, talk about indie projects like Suit for Hire, and joke that half of modern action games already feel John Wick coded. The demand has existed for a while. This is just the first time the franchise itself is stepping into that space with a serious budget.

The short version is this:

  • It is not rushed around a movie release
  • The franchise creators are directly involved
  • The story expands canon instead of retelling it
  • The combat system is being built specifically for the John Wick style

That combination is why this feels different. It actually feels like a game that wants to exist, not one that showed up because marketing said so.

And yes, players are still cautious. Movie games have hurt us before. But this is the first time the ingredients look like they might actually produce the thing fans have been mentally designing every time they played Sifu and thought, “this would be even better with a pistol.”

Can the John Wick Game Actually Nail Gun-Fu Gameplay

John Wick Game gameplay

This is the real question. Everything else is secondary.

The movies work because John Wick combat feels precise, controlled, and almost mathematical. Every shot matters. Every movement has purpose. Nobody is spraying bullets while rolling in slow motion for style points. The action looks cool because it feels efficient.

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Turning that into gameplay is hard. Really hard.

Players have been chasing the John Wick fantasy for years using games that were never officially connected to the franchise. Some came close. Some absolutely did not.

How Close Other Games Have Already Come

Sifu

If there is one game players constantly compare to John Wick, it’s Sifu. The combat rewards discipline, timing, and positioning. You are not mashing buttons. You are reading enemies, staying calm, and punishing mistakes.

The big difference is weaponry. Sifu lives mostly in the martial arts lane. Add fluid firearm transitions and you are halfway to the John Wick formula.

What the John Wick game needs to borrow:

  • Momentum-based combat flow
  • Punishment for sloppy play
  • Fights that feel earned, not scripted

Suit for Hire

Suit for Hire gameplay

Suit for Hire basically became famous because players immediately called it a John Wick simulator. It strips things down to fast arenas, clean movement, and brutal efficiency.

It proves one important thing. The fantasy already works mechanically.

But it also shows the limitations of smaller projects. The environments and encounter variety are simple compared to what a AAA game should deliver. The upcoming John Wick game has the budget to expand this idea into full cinematic missions instead of just combat sandboxes.

Max Payne 3

max payne 3 gameplay

Max Payne 3 still stands as one of the best examples of cinematic gunplay that feels heavy and impactful. Every shot lands with weight. Movement feels grounded.

The John Wick game will probably need this level of polish, but without relying on slow-motion gimmicks. Wick fights fast. If the gameplay slows down too much, the fantasy breaks.

Acts of Blood

Acts of Blood gameplay

Acts of Blood is an indie action game from Indonesia that keeps showing up whenever players talk about unofficial John Wick-style experiences. It focuses on fast, brutal hand-to-hand combat with tight arenas and aggressive enemy pressure, capturing that same feeling of controlled chaos where clean execution matters more than flashy effects.

The Last of Us Part II

The Last of Us Part II gameplay

You might be raising your brow at this comparison, but the truth is that The Last of Us Part II is the only game that comes close to how realistically brutal a John Wick game should probably be. The physicality of combat, the way enemies react, the animation quality, and the sense that fights are chaotic but believable.

John Wick should feel cleaner and more controlled, but that level of impact is a good benchmark.

John Wick Hex

John Wick Hex gameplay

It would be weird to talk about John Wick gameplay without mentioning the one official game we already got. John Wick Hex took a very different approach by turning the action into a timeline-based tactical strategy game. Instead of pulling off slick combos in real time, you planned every move like choreography on a board.

And honestly, it worked better than many expected. Critics praised how it captured the thinking behind John Wick’s efficiency. You had to manage positioning, ammo, and timing, which mirrored how the character fights on screen. The catch was simple though. It never delivered the physical fantasy players wanted. You were directing John Wick, not being John Wick.

That is what makes the new AAA game so important. Hex proved the franchise’s combat logic translates to game systems, but it also highlighted what fans were missing. People want the tactical intelligence of John Wick Hex combined with the real-time flow of games like Sifu or Suit for Hire. If the upcoming game can merge those ideas, it could finally bridge the gap between strategy and pure action instead of forcing players to choose one or the other.

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The Gun-Fu Problem Every Developer Faces

john wick game combat gameplay

Gun-fu sounds simple until you try to design it. Too much automation and players feel like they are watching cutscenes. Too much freedom and the combat turns into generic shooter chaos. The sweet spot is making players feel smart.

You should be thinking:

  • Where do I move next
  • Which weapon should I transition to
  • How do I finish this fight efficiently

Not:

  • Where is the nearest cover wall

John Wick fights are short bursts of violence that reward planning and adaptability. The best version of this game would make you feel like you survived because you made good decisions, not because enemies politely missed.

The Real Benchmark for Success

Here’s the honest truth.

Players already have games that let them pretend to be John Wick. They are going to compare everything.

If this game feels slower than Sifu, less stylish than Suit for Hire, or less impactful than Max Payne 3, people will notice immediately.

But if the developers combine:

  • Sifu’s skill-driven flow
  • Suit for Hire’s efficiency fantasy
  • AAA-level cinematic presentation

Then the John Wick game could finally become the action game everyone has been mentally designing for the last decade.

And honestly, that is why people are excited. Not because it exists, but because it might finally deliver the thing players thought they were playing all along.

Why Fans Are Excited but Slightly Nervous

The community reaction right now is cautious hype.

People are excited because:

  • The franchise already plays like a game
  • Keanu Reeves is actually involved
  • The developers understand the gun-fu identity

People are nervous because every gamer knows this feeling.

The concept sounds perfect on paper. But execution is everything.

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The John Wick game has something most adaptations never get. It already knows what it wants to be. The blueprint exists in the movies. The challenge is turning that rhythm into gameplay without losing the flow.

If the developers combine the precision of Sifu, the style of Suit for Hire, and the cinematic confidence of the films, this could easily become the action game everyone talks about for years.

If not, players will just go back to pretending they are John Wick in other games like we’ve been doing all along.

Either way, this is one project worth watching closely.

If the John Wick game ends up being the action experience everyone is hoping for, you’ll want to be ready on day one. Top up Steam Gift Cards on Joytify for a fast, secure way to top up your wallet and jump into new releases without the last-minute scramble. Load up, stay ready, and hit play the moment the game drops.

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TL;DR

  • The John Wick game is a serious AAA project with direct involvement from franchise creators, aiming to authentically recreate the franchise's unique gun-fu style.
  • It is a single-player third-person action game, emphasizing a distinct combat system built from scratch rather than reskinning existing templates.
  • The game's story will explore a canonical prequel chapter, providing developers the freedom to design engaging gameplay rather than retelling familiar movie scenes.
John Wick
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Satria Habibie

Content writer with several years of experience crafting articles, guides, and features for the gaming community. Skilled in creating SEO-driven content that’s both accurate and approachable, with a focus on keeping players up to date on the latest updates, strategies, and releases. A lifelong gamer at heart, I enjoy turning complex mechanics into clear, engaging reads that help both new and veteran players get the most out of their favorite titles. My goal is to deliver content that’s not just informative, but also fun to read and part of what keeps the community connected.

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