TL;DR
- Role quests in League of Legends 2026 are introduced in Patch 26.01, expanding unique progression tracks and rewards for all five roles.
- Top lane gains a level cap increase to 20, upgraded Teleport access, and various point rewards based on in-lane actions.
- Bot lane quests allow for a seventh item slot and long-term gold scaling based on performance, with anti-laneswap rules until level 3.
Disclaimer: This summary was created using Artificial Intelligence (AI)
Role quests in League of Legends 2026 are getting a wide overhaul that changes how every role scales and contributes across a full match. Starting with League of Legends Patch 26.01, the system expands past jungle and support, giving all five roles their own progression track and role-locked rewards.
The idea behind Role quests in League of Legends 2026 is to keep progression tied to normal gameplay. Farming, skirmishing, and taking objectives are all it takes to advance, while each role receives rewards that fit its position on the map.
How role quests work in League of Legends 2026
Role quests in League of Legends 2026 progress automatically through standard in-game actions. There are no side missions or special objectives to chase, making the system easy to understand for newer players while still rewarding lane discipline.
Progress is earned through a mix of objectives and passive gain:
- Minion kills
- Champion takedowns
- Turret plates and turret takedowns
- Epic monster takedowns
- Passive progress starting at 1:05, increased when near the assigned lane
Anti-laneswap rules apply to top lane, bot lane, and support. Until level 3, gold and experience from minions are reduced when playing outside the intended lane. Completion timing is expected to feel similar to current support item upgrades.
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Top lane role quest – Third Summoner Spell: Teleport

Top lane role quests in League of Legends 2026 require 1200 points. Progress comes faster when actions are taken in top lane, reinforcing lane commitment early on.
Progress sources include:
- Minion kill: +1 (+2 in Top Lane)
- Champion takedown: +15
- Turret plate: +20 (+40 in Top Lane)
- Turret takedown: +25 (+50 in Top Lane)
- Epic monster takedown: +30
- Passive gain:
- +1 per 3 seconds from 1:05
- +8 per 5 seconds when near Top Lane
Once completed, top laners receive several scaling rewards:
- Level cap increased to 20
- +600 XP on completion
- 12.5% increased experience gain going forward
Teleport is also upgraded through the quest. If Teleport was not selected at game start, top laners gain Unleashed Teleport with a 7-minute cooldown. If Teleport was selected, it gains a 30% max HP shield for 30 seconds on arrival.
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Mid lane role quest – Tier 3 boots and empowered Recall

Mid lane role quests in League of Legends 2026 require 1350 points. In addition to objective-based progress, mid laners also gain points through combat.
Extra progress rules for mid lane:
- Melee champions convert 3% of damage dealt to champions into quest progress
- Ranged champions convert 1.5% of damage dealt
Standard progress also comes from minions, turrets, epic monsters, and passive lane proximity. Completing the quest unlocks mid lane’s exclusive rewards.
Mid lane rewards include:
- Tier 2 boots automatically upgrading into tier 3 boots
- Boots purchased after completion upgrade instantly
- Empowered Recall every 5 minutes:
- Recall time reduced from 8 seconds to 4 seconds
- Champion takedowns reduce the cooldown by 1 minute
With Feats of Strength removed, tier 3 boots are now locked behind this quest. Only one player per team can gain access to them.
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Bot lane role quest – Seventh item slot

Bot lane role quests in League of Legends 2026 also require 1350 points and include anti-laneswap protection until level 3. Progress values increase when actions are taken in bot lane.
Progress highlights:
- Minion kill: +1.5 (+3 in Bot Lane)
- Champion takedown: +15
- Turret plate: +20 (+40 in Bot Lane)
- Turret takedown: +25 (+50 in Bot Lane)
- Epic monster takedown: +30
- Passive gain increased near Bot Lane
After completion, bot laners gain long-term gold scaling:
- +300 gold on completion
- +2 gold per minion kill for the rest of the game
- +50 gold per champion takedown for the rest of the game
Boots are moved into a dedicated Role Quest slot, opening a seventh inventory slot. This slot only frees space for non-boot items, meaning seven Legendary items are still not possible.
Jungle role quest changes in League of Legends 2026
Jungle role quests in League of Legends 2026 receive tuning rather than a full rebuild. Early clearing is slowed, while objective control and late-game value increase.
Key jungle changes:
- Pet stacks required: 35 (down from 40)
- Gustwalker movement speed duration: 1.5 seconds (down from 2)
- Smite damage increased to:
- 600
- 1000
- 1400
After quest completion, junglers gain:
- 4% movement speed in the jungle or river
- Movement speed doubled while out of combat
- +10 gold and +10 XP per large monster slain
Support role quest changes in League of Legends 2026
Support role quests in League of Legends 2026 stay familiar while adding quality-of-life improvements. Anti-laneswap rules reduce gold and XP from minions and support quest items outside bot lane until level 3.
Gold generation updates:
- Zaz’Zak’s Realmspike: 9 gold per 10 seconds
- Solstice Sleigh: 9 gold per 10 seconds
- Bloodsong: 9 gold per 10 seconds
- Dream Maker: 9 gold per 10 seconds
- Celestial Opposition: 9 gold per 10 seconds
After completing the quest, Control Wards cost 40g and up to two can be stored in a dedicated Role Quest slot, keeping vision management consistent into the late game.
That’s all you need to know about role quest in League of Legends 2026 from Patch 26.01. Follow Joytify for more gaming info.
TL;DR
- Role quests in League of Legends 2026 are introduced in Patch 26.01, expanding unique progression tracks and rewards for all five roles.
- Top lane gains a level cap increase to 20, upgraded Teleport access, and various point rewards based on in-lane actions.
- Bot lane quests allow for a seventh item slot and long-term gold scaling based on performance, with anti-laneswap rules until level 3.


