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Steal An Egg Calculator

A free Steal An Egg calculator for the six numbers the game never shows you: what a pet earns per second once its mutation is applied, what your whole pen brings in per hour, the real odds behind an egg pool, whether a fuse gains or loses money, how much speed stands between you and the next biome, and whether your cash belongs in a pen slot or the treadmill. Pick a tool, type your own figures, read the answer.

Six calculators, one page

Nothing to submit and nothing to install. Change any field and the answer moves with it. Base income figures come from community tracking; the card on your own pet is always the last word.

Pet income calculator: money per second

Pick a pet, apply its mutation, and see what it pays per second, hour and day โ€” plus the Index reward you get for registering it.

Money per second is multiplied by the mutation, then by your size/weight roll. Size and weight are known to move the displayed figure but the exact curve has never been published, so treat that field as a manual nudge โ€” read the real number off the pet card and type it straight into the pen tool if you want exact totals.

What the Steal An Egg income calculator works out

Money per second is not one number, it is three stacked on top of each other, and the game shows you only the finished total. The income calculator above pulls those three apart so you can see which one is actually carrying your pen:

  • The species rate. Fixed per pet and loaded in for all 12 biomes, from the Forest Chicken up to the Cosmic and Angels & Demons headliners.
  • The mutation. A flat multiplier from 1.25ร— to 3ร—, applied to the species rate.
  • Your size and weight roll. Two identical pets with identical mutations still pay differently. The field is there as a manual nudge because no published curve exists for it.

The pet calculator handles one pet at a time, which is the right tool for a straight comparison: is my Golden Walrus worth more than my plain Polar Bear? The pen calculator handles the number that actually matters, because your income is the sum of every pet in an active slot and nothing else. Pets in storage pay zero. That one rule quietly costs more progress than bad egg luck ever does, and the pen tool flags it the moment your slot count exceeds the pets you have listed.

Try this first: put your real pen into the whole-pen tab, then read the weakest-slot line. That pet is both your next upgrade target and the right thing to feed the fuse machine. Everything else in your account can wait.

Looking for base rates rather than a calculation? The full index of every pet, rarity and listed income per second lives in our Steal an Egg pets list, which is the better page to bookmark if you just want to look a creature up.

Mutation multipliers the calculator applies

Five mutations are in the pool. Silver, Golden and Rainbow turn up on egg spawns and during Admin Abuse. Bloom and Spirit Bloom come out of the Sakura Incubator, unlocked by handing an Epic Crane from Cherry Blossom to the machine and then feeding it Sakura Crystals farmed during Great Bloom.

MutationMultiplierSourceReported chance
Spirit Bloom3ร—Sakura Incubator2.5%
Rainbow2.5ร—Egg spawn, Admin Abusenot published
Golden2ร—Egg spawn, Admin Abusenot published
Bloom1.5ร—Sakura Incubator97.5%
Silver1.25ร—Egg spawn, Admin Abusenot published

Because the multiplier is flat, it cuts across rarity. Run a Spirit Bloom Epic against a plain Legendary in the pet tab and the Epic often wins outright, which is the single most common reason players sell or fuse something they should have kept. Read the mutation before you decide anything.

One caution on the numbers themselves. Every current tracker agrees on this table, but no developer figures have ever been published, and the screenshots behind it rarely hold size and weight steady. A pet earning 10M/s next to a Rainbow twin earning 50M/s is not proof of a 5ร— Rainbow; the twin may simply be a heavier roll. Gender and Personality also appear on the card and have no established effect on income, so leave them out of any comparison.

Egg odds instead of guesswork

Most egg tools multiply your spend by a made-up percentage and call it expected value. This one only does maths where real hatch rates exist. The three Rift Egg banners publish both odds and income per pet, so the panel returns a true average per egg opened. The shop pools are treated differently: Brainrot, Monster and Luminous publish rates but not income, so you get the odds table and an honest blank rather than an invented figure.

The part worth internalising is the probability line. Ten eggs against a 4% chase rate is not a 40% shot, it works out at roughly 37%, and the panel runs 1 โˆ’ (1 โˆ’ p)โฟ for whatever quantity you type. It also tells you how many eggs a coin-flip chance actually takes. No pity timer has ever been confirmed in this game, so a bad run of 40 rolls at 2.5% is unremarkable rather than broken.

The fuse calculator: when merging three pets pays off

The Fuse Machine sits in the safe zone near your pen and asks for three copies of the same species. Not three of the same rarity. Three Walruses qualify; a Walrus with two friends does not. It consumes all three, charges a cash fee that scales with how strong they are, and returns one egg of that species which still has to hatch before it pays anything.

Fusing needs a calculator because the default outcome is a loss. You trade three income streams for one, so the result has to clear roughly three times a single input just to stand still. The fuse tab shows you that break-even rate directly, then adds the case that changes the answer: a full pen. When every slot is taken, fusing frees two of them, and whatever you had benched moves in. That is usually where the gain comes from, not from the fused pet itself.

Clear win: pen full, the three duplicates are your weakest equipped pets, better pets stuck on the bench with nowhere to go. Clear loss: you have an empty slot. Equip all three and fuse later.

Two more things the tool cannot know for you. Mutations sometimes carry through a fusion and sometimes vanish depending on the inputs, so test the behaviour on something expendable before you risk a Rainbow. And pulling three active earners drops your income until the replacement egg hatches, which is why duplicates rotting in storage are the right material. They earn nothing where they are, so anything the machine hands back is upside.

Speed requirements by biome

Speed gates everything above your current zone. It sets which nest you can rob and how much egg weight you can drag home before the guardian catches you. If runs keep failing, that is a speed problem rather than a pet problem, and the speed calculator turns it into a time estimate: how far short you are, and how many minutes of treadmill close the gap.

The floors below are attempt thresholds, not comfort thresholds. A heavy egg slows you on the return leg and the guardian is unaffected, so the planner adds a 25% margin by default. A biome you clear nine times out of ten will out-earn a richer one you fail in, because income is per hour, not per successful steal.

BiomeGuardianSpeed floorWith 25% marginPets loaded
ForestChickennoneโ€”8
LakeSwan9001.13K8
DesertScorpion10K12.5K8
JungleTiger40K50K8
SnowYeti170K213K8
VolcanoHellhound700K875K8
Abyss OceanMoby2.5M3.13M8
PrehistoricT-Rex18M22.5M8
CosmicCosmic Dragon700M875M8
Cherry BlossomOni Tiger2.5B3.13B8
Titan TempleGorilla King7B8.75B8
Angels & DemonsCelestial / Demon / Hybrid20B25B17

Floors move with patches and trackers disagree slightly, Prehistoric most of all, where both 17M and 18M get reported. Check yours against the upgrade board in game. Trails are worth a look too: a flat speed bonus stacks on top of treadmill gains and often costs less than the training time it saves. Once you clear your target zone, the planner will tell you to stop training and buy slots instead.

Pen slot or treadmill: which upgrade pays back first

This is the question the game asks you every few minutes and never helps with. The last tab settles it by comparing two durations. A pen slot costs cash and returns the income of whatever you can put in it, so its payback is simply cost divided by your best benched pet. The treadmill costs cash and returns access to a biome, so its payback is the training time still standing between you and that biome’s floor.

Whichever number is smaller wins your next purchase. Two situations flip the result hard. If you already clear the biome you are training for, the treadmill buys you nothing at all and the slot wins by default. If your bench is empty, a new slot earns nothing and the treadmill wins by default. The tool calls both out rather than returning a meaningless comparison.

Only two options get compared, and only on payback speed. Hatch luck, mutation rolls and the way upgrades compound into each other sit outside the maths, so apply the verdict to the purchase in front of you and nothing further.

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Steal An Egg calculator FAQ

What does this Steal An Egg calculator work out?
Six separate calculations: one pet’s money per second with its mutation and size applied, a whole pen’s combined income per second, hour and day, the average income and chase-pet probability of an egg pool, the net income change from fusing three pets, the training time to a biome’s speed floor, and whether a pen slot or a treadmill upgrade returns its cost faster.
How do I calculate money per second for one pet?
Take the pet’s base rate, multiply by its mutation, then adjust for how heavy the roll is. The pet tab does all three and shows the base, the post-mutation figure and the final total side by side so you can see which part is doing the work.
How do I work out my total pen income?
Add up every pet sitting in an active slot. Storage contributes nothing. Build your pen in the second tab and it returns the total per second, hour and day, names your weakest slot, and tells you how long a purchase you are saving for will take to fund.
Does the fuse calculator tell me if fusing is worth it?
Yes, and it will often say no. It compares three separate pets against one fused pet plus whatever fills the freed slots, then gives you the break-even rate the fused pet needs to clear. With an empty slot in your pen, equipping the three duplicates beats fusing them nearly every time.
How accurate are the income numbers?
They are community-tracked base values, not developer figures. The game publishes no complete income or hatch-rate table, and updates land often. Your own pet card, which already includes your size and weight roll, always overrides anything here.
Why can’t the calculator show income for Brainrot or Monster eggs?
Those pools publish hatch rates but not income per pet. Rather than inventing a value, the odds tab shows the rates and marks income as unpublished. Only the Rift banners, which publish both, produce a real expected value.
Can I use it to decide between a pen slot and the treadmill?
That is the last tab. It divides the slot cost by your best benched pet to get a payback time, works out how long the treadmill needs to reach your target biome, and recommends whichever is shorter.
Do mutation multipliers stack with size?
Mutation and size are separate properties on the card, and both move the final number, but the combined formula has never been published. The calculator multiplies them, which matches observed behaviour closely enough for planning without claiming to be exact.
Where can I see every pet’s base income?
The calculator loads all of them into its dropdowns, and our Steal an Egg pets list lays the same data out as browsable tables by biome, which is easier if you are looking one creature up rather than running a calculation.