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Gunbound GGH: CBT, Gameplay & Mobiles Breakdown

OlgaBy OlgaMay 21, 2025No Comments10 Mins Read
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Guess what’s making a fiery comeback? That’s right; Gunbound, the nostalgic artillery shooter that once ruled the early 2000s, is being revived with a fresh twist under Gunbound GGH!

Powered by Gravity Game Hub (GGH), this modern reimagination keeps the classic strategy gameplay alive while adding a shiny new polish for today’s players.

If you’ve been itching to blow your friends off floating islands with bouncing bombs and wild special shots, keep reading–because we’re diving deep into Gunbound GGH gameplay, CBT schedule, mobile types, and more.

Table of Contents

Toggle
  • What is Gunbound All About?
  • When Will Gunbound GGH Officially Launch?
    • Gunbound CBT Test Schedule
    • Exclusive CBT 2 Events & Freebies You Can’t Miss
  • Gunbound GGH Gameplay
  • Gunbound GGH Mobiles List
  • Understanding Damage Types and Combat Mechanics in Gunbound GGH

What is Gunbound All About?

Gunbound Closed Beta Test

If you’ve never played the classic Gunbound, this game is like Worms meets turn-based artillery madness; only with customizable avatars, tactical terrain play, and gravity-defying curve shots.

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Now, in 2025, Gravity Game Hub (GGH) is hitting this cult with a modern twist under its wing as a subsidiary of GRAVITY Co., Ltd. And the fans? They’re eating it up.

See Also: Ragnarok X Next Generation Release Date, Gameplay, Classes

When Will Gunbound GGH Officially Launch?

Gunbound GGH Release Date

While we’re still playing the waiting game on the official global launch date, GGH is pulling no punches in getting the hype going.

The Second Closed Beta Test (CBT 2) is happening from April 28 to May 7, 2025. That’s your faster ticket to jump back into the action, try out the revamped systems, and even grab some exclusive rewards before anyone else.

View this post on Instagram

A post shared by Gunbound Official (@gunbound.ggh)

And CBTs are the best way to warm up your aim and get ahead in the meta once the full game drops.

Gunbound CBT Test Schedule

Here’s the breakdown so you don’t miss a single turn-based blast:

  • CBT 1 Period: January 16 to January 30, 2025
  • CBT 2 Period: April 28 to May 7, 2025
  • Regions Included: Southeast Asia & Latin America
  • How to Join:
    • Register at gunboundggh.com
    • Download the CBT 2 client
    • Log in with your GGH account and start playing during the CBT window

And yes, there’s free in-game currency waiting for you–1,000,000 Gold and 1,000,000 Cash.

Go wild customizing your avatar and test-drive those shiny new Mobiles.

Exclusive CBT 2 Events & Freebies You Can’t Miss

Gunbound pre-registration rewards.

CBT 2 isn’t just for testing cause there are sweet rewards up for grabs:

  • 1M Gold + 1M Cash for all players
  • Treasure Key Login Event: Get a $50 Gunbound Key
  • Daily Login Bonuses: Earn GP for Grand Launch rewards
  • Pre Top-up Rebate Event: Stack up rewards early
  • Top 50 Leaderboard Rewards: Win exclusive loot & prestige

This is GGH’s way of saying: “Welcome back, legends.”

See Also: Fortnite Chapter 6 Season 3 Release Date & Full Breakdown

Gunbound GGH Gameplay

So what makes Gunbound GGH so addictive? It’s all about tactical positioning, projectile physics, and team strategy. Each match is a turn-based showdown where you and your squad aim to obliterate enemies using wild Mobile (vehicle) abilities.

gunbound ggh gameplay
Image Credit: YouTube/ArTs

You’ll select a Mobile, line up your shots (mind the wind!), and fire away with Shot 1, Shot 2, or the epic SS (Special Shot). The terrain changes with each blast, and clever players will use that to their advantage, like wormholes, bungees, and land destruction galore. But this ain’t your grandpa’s Gunbound. CBT 2 brings:

  • Balanced gameplay updates
  • Enhanced UI and stability
  • New avatar customizations
  • Jewel Fortune Box for exclusive items
  • Pre-Top-Up Rebate and Treasure Key Events

Also, the top 50 CBT players win exclusive rewards–talk about bragging rights!

Gunbound GGH Mobiles List

Each Mobile has different attributes, armor types, and attack styles. Picking the right one can mean the difference between total domination and being flung off the map. Let’s check those out:

1. Armor

  • Type: Heavy Tank
  • HP: High
  • Delay: 720
  • Attack: Medium
  • Defense: High
  • Description: A classic tank mobile with very high HP and strong defense. Great for defensive players. Damage is average, but survivability is excellent.
  • Weapons:
    • Shot 1: Fast, accurate shell
    • Shot 2: Bigger shell with small splash damage
    • SS: Heavy cannon with big knockback and high damage.

2. Mage

  • Type: Magic
  • HP: Low
  • Delay: 750
  • Attack: High
  • Defense: Low
  • Description: A high-damage AoE (area of effect) mobile that specializes in attacking grouped enemies. Fragile and vulnerable to direct shots.
  • Weapons:
    • Shot 1: Single fireball
    • Shot 2: Three spreading fireballs
    • SS: Huge meteor with large AoE.

3. Nak Machine (Nak)

  • Type: Burrower
  • HP: Low
  • Delay: 690
  • Attack: High
  • Defense: Low
  • Description: A unique mobile that digs underground and attacks from below. Hard to predict, and very effective in the hands of skilled players.
  • Weapons:
    • Shot 1: Straight tunneling attack
    • Shot 2: Tunnels then explode
    • SS: Massive underground combo attack.

4. Boomer

  • Type: Precision / High-Skill
  • HP: Low
  • Delay: 850
  • Attack: Very High
  • Defense: Low
  • Description: The highest damage mobile in the game, but requires very accurate shots due to wind sensitivity. Best for advanced players.
  • Weapons:
    • Shot 1: Small arrow
    • Shot 2: Large arrow, can pierce
    • SS: Triple split arrows with huge damage.

5. Raon Launcher

  • Type: Trap / Area Control
  • HP: Medium
  • Delay: 740
  • Attack: High
  • Defense: Medium
  • Description: Launches walking bots that explode after a short distance. Great for setting traps and controlling space.
  • Weapons:
    • Shot 1: 1 walking bot
    • Shot 2: 3 spread-out bots
    • SS: Giant bot with high area damage.

6. Turtle

  • Type: Shield
  • HP: High
  • Delay: 780
  • Attack: Medium
  • Defense: Very High
  • Description: Defensive mobile with shield mechanics. Activates shields during attacks and is hard to kill.
  • Weapons:
    • Shot 1: Straight shell
    • Shot 2: Mid-range splash attack
    • SS: Large energy ball + shield boost

7. Lightning

  • Type: Electric / Debuff
  • HP: Medium
  • Delay: 710
  • Attack: High
  • Defense: Medium
  • Description: Deals electric attacks that can disable or delay enemy weapons. Disruption-focused mobile.
  • Weapons:
    • Shot 1: Electric shock
    • Shot 2: AoE electric blast with disable effect
    • SS: Giant lightning strike that disables enemy items.

8. Trico

  • Type: Multi-Shot
  • HP: Medium
  • Delay: 730
  • Attack: High
  • Defense: Low
  • Description: Fires multiple projectiles that spread. Great for zoning and dealing consistent damage over an area.
  • Weapons:
    • Shot 1: 3 missiles
    • Shot 2: 5 wider spread missiles
    • SS: Huge multi-missile burst over a wide range.

9. JD (J.Ducky)

  • Type: Balanced
  • HP: Medium
  • Delay: 700
  • Attack: Medium
  • Defense: Medium
  • Description: Well-rounded and easy to use. Good for beginners with simple, accurate projectiles.
  • Weapons:
    • Shot 1: Small laser shot
    • Shot 2: Reflective laser beam
    • SS: Piercing straight laser with high damage.

10. Ice

  • Type: Debuff
  • HP: Medium
  • Delay: 720
  • Attack: Medium
  • Defense: Medium
  • Description: Focused on slowing enemies. Can control the battlefield by reducing enemy mobility.
  • Weapons:
    • Shot 1: Small ice shot that slows
    • Shot 2: AoE frost blast that slows all inside
    • SS: Giant ice attack with heavy, slow + damage.

11. Grub

  • Type: Bionic – Electricity
  • HP: High
  • Delay: 490
  • Attack: Low
  • Defense: Low
  • Mobility: Good
  • Turn Delay: 10 per second
  • Description: Beginner-friendly mobile with weak damage but good mobility. Does not deal with electricity after the shock.
  • Weapons:
    • Shot 1: Weak blue orb
    • Shot 2: 4 bouncing orbs that explode after 3 seconds
    • SS: Exploding orb that deals damage while passing through a target. Can deal over 1000 damage in a hole.

12. Aduka

  • Type: Mechanical – Electricity/Laser
  • HP: High
  • Delay: 510
  • Attack: Scaling (Weak early, strong later)
  • Defense: Average
  • Mobility: Average
  • Turn Delay: 10 per second
  • Description: Starts weak but becomes extremely powerful over time. Thor satellite-based attacks increase damage as the match progresses.
  • Weapons:
    • Shot 1: Purple electrical ball with weak aftershock
    • Shot 2: Mini-adukas call down Thor beams at the landing spot
    • SS: Thor beam attack triggered upon contact with enemies, able to hit multiple times, especially near a hurricane.

13. Kalsiddon

  • Type: Mechanical – Explosion
  • HP: Very High
  • Delay: 515
  • Attack: High
  • Defense: Good
  • Mobility: Good
  • Turn Delay: 10 per second
  • Description: High-damage mobile with advanced tracking missiles. Works best in terrain with some verticality.
  • Weapons:
    • Shot 1: Splits into 2 guided missiles
    • Shot 2: Splits into 4 guided missiles
    • SS: One massive missile that splits twice into 8. Strongest with satellite/moondisk support.

14. J.Frog

  • Type: Bionic – Laser
  • HP: Medium (930 HP)
  • Delay: 500
  • Attack: Medium
  • Defense: Low
  • Mobility: Good
  • Description: Reasonable attack and HP, very low defense, but great mobility. Ideal for disrupting enemy shot angles. Its rolling sponge shots are tricky but rewarding.
  • Weapons:
    • Shot 1: Green sponge rolls left after hitting terrain, explode after 3 seconds. Passes through enemies
    • Shot 2: Same as Shot 1, but the sponge rolls right
    • SS: Rolling bubble that damages continuously while touching the enemy. Avoid direct hits–explodes on contact for minimal damage. Best used on terrain near the enemy.

15. Knight

  • Type: Mechanical – Laser
  • HP: High (1000 HP)
  • Delay: 550
  • Attack: High
  • Defense: High
  • Mobility: Average
  • Description: Tanky and strong with flashy sword-based attacks. Only available via the “Random” selection. Comparable to A.Sate but with a unique aesthetic and projectile behavior.
  • Weapons:
    • Shot 1: Sword sends mini-swords to the guide location. Less accurate than A.Sate
    • Shot 2: Launches higher with 5 mini-swords. More accurate than A.Sate’s Shot 2
    • SS: Sword hovers over the guide and rains down many mini-swords.

16. Dragon

  • Type: Bionic – Explosion
  • HP: High (1000 HP)
  • Delay: 550
  • Attack: Very High
  • Defense: Good
  • Mobility: Very High
  • Description: Extremely powerful mobile with high mobility. Immune to many shot types, but weak in long-range battles. Can only be accessed through “Random” selection.
  • Weapons:
    • Shot 1: Single, powerful fireball. Light and accurate
    • Shot 2: Fires 4 fireballs. High burst damage at close range. Best used in a dug-in position or with a low-angle shotgun
    • SS: Red orb summons 4 mini-dragons that converge inward. Best used when the target is exposed from above.

17. Bigfoot

  • Type: Mechanical – Explosion
  • HP: Very High (1100 HP)
  • Delay: 520
  • Attack: Good
  • Defense: Low
  • Mobility: High (but poor climbing ability)
  • Description: Powerful bunger with high HP and solid damage output. Great for breaking land and dropping enemies. Struggles with climbing steep terrain and accurate long-range shots.
  • Weapons:
    • Shot 1: Fires 4 missiles with moderate damage. Wide spread at long range, excellent for bunging
    • Shot 2: Fires 6 grenades that spread out after launch
    • SS: Fires 9 missiles. Similar to Shot 1, but deals more damage.

18. A.Sate

  • Type: Shield – Laser
  • HP: Low (760 HP + 220 Shield HP, regenerates 20 HP/turn)
  • Delay: 490
  • Attack: High
  • Defense: Medium (due to shield regeneration)
  • Mobility: Above Average
  • Description: A tactical mobile with a regenerating shield. Laser-based attacks from an orbiting satellite offer good damage but suffer from terrain obstructions and long-range accuracy issues.
  • Weapons:
    • Shot 1: Deploys a tracer; satellite above fires a laser at the guide. Can be blocked by terrain between the satellite and the target
    • Shot 2: Satellite moves higher and fires 3 lasers at the guide
    • SS: Fires a green guide. Satellite hovers above and shoots 5 lasers in sequence from left to right.

See Also: Best Fortnite XP Maps to Level Up Fast (2025)

Understanding Damage Types and Combat Mechanics in Gunbound GGH

Choosing the right Mobile isn’t just about flashy shots. You’ve gotta consider damage types and armor weaknesses:

Damage TypeStrong AgainstWeak Against
LaserBionic ArmorShield Armor
PhysicalShield ArmorMechanical Armor
ElectricMechanical ArmorBionic Armor
ExplosionBalancedNo specific weakness

Also, take “true angles” into account. Shots fired within the dark green zone of your angle meter deal full damage, while “false angles” reduce your effectiveness. Yeah, angles matter more than you’d think!

See Also: Fade Valorant Guide: Abilities, Build & Tips

Okay, so why shouldn’t you sleep on Gunbound GGH? If you’ve been craving that perfect blend of arcade chaos, strategic planning, and nostalgic charm, then Gunbound GGH is your next obsession.

With its diverse lineup of mobiles, clever damage mechanics, and competitive energy, this isn’t just a throwback–it’s a full-blown rebirth that’s ready to blast back into your life. The only question is: are you ready to join the fight again?

JOYTIFY TOP UP: PAY LESS, PLAY MORE!

genshin
Honkai
honor of kings
arena breakout
OTHER GAMES
Gunbound
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